
REDRUM
92
Flam
A flam is when you double-strike a drum, to create a rhythmic or dynamic ef-
fect. Applying flam to a step entry will add a second “hit” to a drum sound.
The flam amount knob determines the delay between the two hits.
To add a flam drum note, proceed as follows:
1. Activate flam by clicking the Flam button.
2. Click on a step to add a note (taking the Dynamic setting into ac-
count as usual).
A red LED is lit above the step to indicate that flam will be applied to that
step.
3. Use the Flam knob to set the desired amount of flam.
The flam amount is global for all patterns in the device.
➜ To add or remove flam to or from an existing step note, click directly
on the corresponding flam LED.
You can also click and drag on the LEDs to add or remove several flam
steps quickly.
➜ Applying flam to several consecutive step entries is a quick way to
produce drum rolls.
By adjusting the Flam knob you can create 1/32 notes even if the step
resolution is 1/16, for example.
The Pattern Enable switch
If you deactivate the “Pattern” button, the pattern playback will be muted,
starting at the next downbeat (exactly as if you had selected an empty (silent)
pattern). For example, this can be used for bringing different pattern devices
in and out of the mix during playback.
The Enable Pattern Section switch
If this is deactivated, Redrum will function as a pure “sound module”, i.e. the
internal Pattern sequencer is disengaged. Use this mode if you wish to con-
trol Redrum exclusively from the main sequencer or via MIDI (see page 96).
Pattern Functions
When a Redrum device is selected, you will find some specific pattern func-
tions on the Edit menu (and on the device context menu):
Chaining Patterns
When you have created several patterns that belong together, you most
probably want to make these play back in a certain order. This is done by re-
cording or inserting pattern changes into the main sequencer. See page 25.
Converting Pattern Data to Notes
You can convert Redrum Patterns to notes in the main sequencer. This al-
lows you to edit the notes freely, create variations or use Groove quantizing.
This is described on page 10.
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Function
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Description
Shift Pattern Left/Right These functions move all notes in the pattern one
step to the left or right.
Shift Drum Left/Right The Shift Drum functions move all notes for the
selected drum channel (the channel for which the
Select button is lit) one step to the left or right.
Randomize Pattern Creates a random pattern. Random patterns can
be great starting points and help you get new
ideas.
Randomize Drum Creates a random pattern for the selected drum
sound only - the notes for the other drum sound
channels are unaffected.
Alter Pattern The Alter Pattern function modifies the selected
pattern by “shuffling” the current pattern notes
and redistributing them among the drum sounds
at random. This creates a less chaotic pattern
than the “Randomize Pattern” function.
Note that there must be something in the pattern
for the function to work on - using an Alter func-
tion on an empty pattern will not do anything.
Alter Drum Works like the “Alter Pattern” function, but affects
the selected drum sound only.
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